Return to the room where we encountered Cordova after learning Force Push. This will be a vital ability for not just this puzzle, but many others in the future. In the next room you will fight another Tomb Guardian. Post in our Forum. Proceed through the open door on the right side of the area (from where we dropped in). Turn to your right and you will see another lever and wind-hole. Continue through the to where we fought the second Tomb Guardian. Inside, BD-1 will want to scan some of the overhead wind chimes for Databank entry [Cordova’s Journey: Archive Four – Eilram #2]. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). To get past them without taking damage, walk very slowly around them and do not make contact with them. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! Climb the wall to reach the upper platform in this room. In this Star Wars Jedi: Fallen Order guide, we’ll help you through your first big puzzle: the Tomb of Eilram on Zeffo. Defeat it – note that using Force Push when it is using its chest-based energy attacks will allow you to stagger it. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. Rock Paper Shotgun guides writer Ollie Toms shows you how to complete and escape the Tomb of Miktrull on Zeffo! Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. The mechanics are similar – manipulate winds to place giant spheres into the three slots. After using a red attack, the boss will stop for some time. You can now use Pull. Continue through the door to have us return to the main puzzle room of the tomb, which we only visited briefly earlier. When you reach the far side, you’ll see a wind vent ahead. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. Slow time with your Force ability and jump towards the sphere. To solve the puzzle we need to do the following. This will move the sphere into the first position and elevate new platforms for you to use to reach the next part. Now, go back to the first sphere and push it to get it rolling behind the second sphere. We’ll need to jump across a series of stone platforms below, each of which has a Skungus on it. Hop across the stone pillars here, again paying attention to the wind gusts and timing jumps accordingly. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. To solve this room, follow the steps below: Before leaving this area, there’s a little more looting to be had. When you reach the right side of this area, climb up the ledges provided. To do this you will face several mini puzzles and a big one at the end. We’ll now unlock a new Destination Planet – Kashyyyk. Also when I say left or right in the big room, the positioning will be related to the image below unless otherwise specified. Defeat the Tomb Guardian. Return to the room with the swinging ball we knocked down for the puzzle. Once back in the elevator, use Force Push on the ball to knock it down the ramp to the socket below. Ball puzzle 1 in The Tomb of Eilram, Zeffo (Image credit: EA) The first chamber you reach in The Tomb of Eilram in Star Wars Jedi Fallen Order will have a single ball resting against the wall. They are relatively slow and all you have to do is be careful of their “red attacks”. A cutscene will be displayed which depicts the landing on Zeffo. The lowered wall is on the left side of Cal and the sphere is behind him on the right. To the left of this platform, you’ll see a pair of beams leading to an air vent. Jump to the rope at the bottom of the slide. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Proceed through to a ledge above the sarcophagus room. With the two vents opposing one another, the ball should come to a stop in front of the central vent. Stop the wind from blowing. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. Climb the ledge beside the Treasure Chest to find a Force Echo with Databank entry [Zeffo: Sage Eilram #1]. Zeffo Description / Backstory Tomb of Eilram. After solving the puzzles, you will have to return to the ship to continue the mission. Use Force Push to open the door at the back of the area. Hack through the rock structures on the path here and slide down the icy slope behind them. Cut down the rock structures here and squeeze through the narrow gap to proceed. This will then propel the ball into the central socket. Navigate across this to the left and then up to locate a third ball above. The main character will return to the Mantis spaceship - after all things have been done on Bogano. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). Star Wars Jedi: Fallen Order Maps 100% & Walkthrough. Keep at it, with enough luck you'll get there! I will use the “big room” term a few times below. Use force push to knock it out of the socket and immediately freeze it in place. Return to the first ball. BD-1 will want to scan this. Turn on the wind vent behind the ball (left). The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. At the top of the stairs, you’ll see a Skungus to the right. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. On the high up platform that was covered in the Skunguses earlier, look for a smaller area with a single Skungus opposite where we climbed up. This room has a ball below the Save Point and several sockets scattered around the room. (You'll have to play with the vents to get this open). Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. Gorgara's another attack is biting. Be careful, the winds are strong and will move your body in the direction they blow. We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. You will reach the Tomb of Miktrull in Star Wars Jedi: Fallen Order, after you have completed the battle with Second Sister on the Zeffo planet. Climb up on the left side of the room to find one more socket here. The wind will get it all the way up through the lowered wall on the right and out the hole on the lower left. Push the stone to destroy it (map location shown in the image above). Push the sphere in this direction. Exit the big room on this side and follow the pathway. At the end of the path here, locate the climbable wall. ... Walkthrough Zeffo Underground. Push it to break the wall and bring the sphere to the big room. When the ball starts moving, stop the one in this corner of the room (image above). Make your way cautiously between the two Skungus on the right side of the area. Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1 As you enter the Tomb of Eilram from the Windswept ruins on Zeffo… Run to the other end. To do so, note the three air vents along the back wall. A platform will lower behind it. Interact with this. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Hop up these platforms and climb the scalable wall at the top. Along the way, you can look for secrets and chests. Hop across and activate this. There are still several other sockets around the room though that we’ll need to fill before we can leave. Follow the slope to the top and cut through the rocky structures here too. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. Position yourself as shown in the image above and push the sphere when it flies in front of you. Use this to reach the platform at the end. Let him do so for Databank entry [Zeffo: Sage Eilram #3]. Tomb of Eilram Map | Zeffo for Star Wars Jedi Fallen Order. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. Star Wars Jedi: Fallen Order – Tomb of Miktrull walkthrough After you’ve made your way through the Imperial Dig Site, faced off against a powerful … Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. Activate all winds. Use the Force Push to hurl a Skungus into the wall to blow it up. Before we solve the puzzle, we can do a bit of looting first. Turn on the central vent. There’s one chest here, and you can get it after you unleash … To begin the puzzle solving, press the lever on the lower side of the room (based on the image above). In the room you arrive in, climb the wall on the right of the area. Leave the air vent on and hop across to where the largest concentration of Skunguses had been. Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Use Force push to knock the third ball through the weak wall into the area below. Walk towards this until it triggers a flashback to Cal’s training. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign. Locate the wall we can break with the Force Echo behind it. Next, stop the wind from the middle level (image above). This also counts as a Secret [5/14]. Proceed through the gap in the wall at the top of the stairs. The entrance to the Tomb … With the ball up on this platform, move it into the socket nearby. Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. In the room at the end of this tunnel, you’ll find another Tomb Guardian. (Image credit: EA) Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo. In this room you’ll have the ball sitting in the first socket where we left it last time. Star Wars: Jedi Fallen Order Guide Home. Drop down after the block and push it to the wall opposite the cracked door. This page is part of IGN's Star Wars Jedi: Fallen Order wiki guide and details everything you need to know about the planet of Zeffo. Turn on the lights from the left and then make your way to end of the metal … Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. Push the third ball onto the track. Step on the pressure plate to ride it back up to the surface. You should be at the bottom of this long corridor now. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. This attack telegraphed by the boss - this should give you enough time to dodg… When you get up to this platform, turn to the back and press the lever there. When you get back to the game, push the wall infront of you and step forward. When you find yourself in the same spot as shown on the map image above, start jumping through the platforms ahead. For the record, Gorgara will appear after you get to the Witches Horn cave on Dathomir and inspect the corpses found in the cave. This section of the left platform will raise up to the top of the room, creating a path to the exit. Once they are dead, have a look around the area. When you climb up, you will reach this break-able wall. During the fight, Gorgara attacks primarily by hitting the ground with its upper limbs. When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. A new cinematic will play with Eno Cordova telling you about Kashyyk. Good luck on Kashyyyk. Ancient Catacombs chest location map. This will free up the sphere and drop it on the ground. New Enemy: Tomb Guardian. You’ll see some additional ropes here. As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Doing so will clear the walkway of the Skunguses. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. Head inside. Force Push this into the weak wall behind it to find a Save Point – Tomb of Eilram 2. Log In to add custom notes to this or any other game. There is a slippery roll-way behind the second sphere’s location. Turn to your right and go back to the room with the hanging sphere. The wind will blow away these things and you will be able to jump ahead. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. Use Force Push on the weak wall to get back inside. Return to the main puzzle room. Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. This will raise up the section of the platform with the socket. Go up to the sphere and push it in the direction of the hole next to it. Click on it. This will get the hanging sphere to start moving. Sliding part is next. Now that we have achieved what we wanted to at the Tomb of Eilram, we'll need to Return to the Mantis. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. When I try to jump off the rope to the climbable wall after learning the force push, I can’t seem to grasp the wall. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. Once the sphere is in place, the platform will lift up, revealing an echo underneath it. Defeat the Tomb Guardian in the next room. In the room right next to the one with the first puzzle, you have a wall to climb. Push the door behind the Guardian to get back to the big room. Zeffo is the second planet that you can land on that can be revisited. NEXT ► Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Make your way to the second ball. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there. This mechanism will lower the wall down, as shown in the image above. Star Wars Jedi Fallen Order walkthrough - Subterranean Refuge. Don’t waste time, because the ball will slow and stop swinging in a bit (it’s heavy, yeah, physics). On the upper level you will see a lever, just like the ones in the previous room. Defeat the three Scazz enemies here (two will be visible, a third will ambush when you engage). On top of the third, turn to your right and smash the rocky formations to create a hole and pass through it. Turn this on to have it blow the hanging ball nearby. Zeffo - Tomb of Eilram. Avoid these as you go and jump onto the icy slope at the far end of the room. Before continuing through the door ahead, return to the previous room. Immediately fight of the three Scazz enemies that are present. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. Step in the small button-like platform to start moving up. This will play a short memory scene where you learn Force Pull. Turbine Facility. Locate the exit on the left. Press the lever to let the wind start blowing in. Now you are back at the elevator where you started. Interact with the levers. What are Tomb Guardians in Star Wars Jedi: Fallen Order "An ancient automaton constructed by the Zeffo , it is believed the Tomb Guardians central function was to protect sacred sites. There’s only one path into the tomb, so we’ll start with your first puzzle. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. At the bottom, two doors will open. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. If you have advanced enough, you would have push and pull and be able to manipulate their core. Star Wars Jedi: Fallen Order — Guide and Walkthrough. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. Chest. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. Followed by a wall-run and rope-swing. Locate a small section of weak wall to the right of the door we busted with the ball. Slide down the ice, avoiding the Skungus near the exit. The Tomb of Miktrull is on the planet Zeffo, but you can't enter it the first time you go to the planet. This is an opportunity to attack the limb stuck in the ground. Click on the wall. Using Force Push again, place the sphere to the slot as shown in the image above. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. Step on this and when the ball returns to the socket, the platform will lift up once more. ... you’ll probably notice the Skungus before you see the Tomb Guardian beyond it. Star Wars: Jedi Fallen Order Walkthrough; Chapter 1 Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. This will put it into its correct place – the slot on the platform in front of you. This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever. Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2 Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball out of the podium the wind put it … These are both usual attacks and red ones which are more dangerous. Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. Before jumping to the wall ahead as the game wants you to, stop and pan the camera to the left. Inside, there is a Force-sensitive block we can push. A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. This also counts as a Secret [4/14]. We’ll drop into a room below. Upon entering the next large hall, head to the left. Drop down into the room below to find another puzzle room. !Follow/ Like My Facebook Gaming Page! Place this into the same track you placed the third ball. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. Turn on the wind vent behind the ball (right). You head back to Zeffo pretty quickly in Star Wars Jedi: Fallen Order. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. Use the air from the vent on the floor beside this to jump up to a ledge above. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle. If you get close to these things, they will explode. This will re-activate the elevator. Now activate it again. Your task here is to enter the Tomb of Eilram and explore it. Start climbing the platforms you see to your left. Wall Run across the walls inside and jump to the climbable wall at the end. This will rise up a platform behind the sphere. We need to move the ball into the socket to solve the puzzle. Part of Star Wars Jedi: Fallen Order guide ... Zeffo, Kashyyyk, Dathomir, and [spoiler]. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi… There are levers on the walls. Doing so will have several stone pillars rise out of the ground on the left side of the area. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. This will push the sphere right into the middle slot and solve this puzzle for you. You are now in the big room with the big puzzle you need to solve. Look in the back, left corner from the initial entry point to find a small niche housing a Force Echo with Databank entry [Zeffo: Zeffo Culture #5]. It will start moving the big sphere around. Behind it is yet another sphere. Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! 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