Jedi Fallen Order has a lot of collectibles, and many will require a revisit of previous areas. After you've dealt with him, enter an unlit building. Jump over the nearest Stormtrooper. Attack your opponent with a lightsaber when you're next to him. All logos and images are copyrighted by their respective owners. Crash Site chests locations map. Remember that in the case of enemies using blasters, the best tactic is to deflect the bullets with a lightsaber. After the Meditation Point you’ll see a path leading into a cave where a heavy assault trooper will appear. Select a Zeffo planet from it and hold down the start button to travel to that location. While the guide is in progress the collectibles may not be complete. You will be in a location with moving blocks that can crush Cal. The next part of the crossing involves frequent running on the walls. Ultimately, you must select a path that leads to the hill. Broken Wing electricity puzzle is one of the challenges in Star Wars Jedi Fallen Order. © Go through the piston caves again to get back and then head up the path to the Meditation Point. Climb the ledge leading to a door. Move towards the rotating mechanism that runs in high speed. You will have to hang on it in order to avoid the tanks blocking your way through. In the first piston chamber you'll find a Crate with the Lightsaber Material Durasteel. Leave the hanger and head up the the ramp to the left and over the beam - you’ll see some creatures eating a dead Stormtrooper. Turn around and jump over to the stairs on the other side and keep going to find the Windswept Ruins and a Meditation Point. There, you will find first Stormtroopers. The best way to get there is by going through the Abandoned Village (village with Stormtroopers), Turbine Facility (caves) and Gusty Bluffs (sliding down through icy ledges). Ignore that door and continue clockwise from that to the next doorway leading to a set of partially destroyed stairs. You'll meet new monsters here - Phillak. It's best to start by deflecting projectiles of distant enemies and get rid of them pretty easily. Walkthrough Zeffo Underground. The door on this roof will open if you approach it and lead through to a Meditation Spot,  and a door to open as a Shortcut to the hanger. In the pillar directly under the Meditation Point there’s a door you need Force Push to open that contains a Force Echo but you’ll come back to that later with the story. The opening of Star Wars Jedi Fallen Order is a linear run through Bracca, the ship scrapping world Cal Kestus lives and works on. Get the best gaming deals, reviews, product advice, competitions, unmissable gaming news and more! Zeffo is the safer option, and it’s more in line with the game’s story. Go back to where you drop killed the Stormtrooper, jump over the over the broken bridge and head up the path to find a Meditation Point in front of a cave. Finally, you will reach the Abandoned Village. Along the way, it is worth looking for a side entrance to an unlit cave. When you first leave the ship head into the shelter on the left to find a Crate with the BD-1 Skin Blue Leader. Eliminate the new Stormtroopers and jump to the next hanging rope. The current destination is the Weathered Monumentregion, where holomap displays a large green passageway that can be unlocked. In one of the rooms there is an interactive terminal. You’ll be behind the pistons and need to use Force Slow again to progress. You head back to Zeffo pretty quickly in Star Wars Jedi: Fallen Order. There was a problem. Once you’ve got it head back out and jump to the ledge that leads to a path that takes you above the landing area. Upon exiting the elevator when it reaches the top, you’ll find a Save Point – Windswept Ruins 2. The path will take you to the stairs leading to the Windswept Ruins. In this case, also run along a narrow metal beam while blocking the incoming missiles. Go through the village killing the Stormtroopers and when you reach some stairs look right for another porch by a red door frame you can climb up to reach a Crate on a rooftop with the Outfit Material Guardian. Along the way Cal will have to solve puzzles, jump on platforms, fight with monsters, and defeat various types of Stormtroopers. It's easy to make a mistake here, so make sure you plan the moment of your descent and turn towards the rope before you make a jump. There are four Rocket Launcher Troopers around the area, two Scout Troopers, a Storm Trooper Commande… From very early on in Star Wars Jedi: Fallen Order, you’ll see chests and doors that require something called a scomp link to open, according … It’s a Metroidvania game, which means you’ll … Walkthrough for Crash Site zone with Crash Site Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Run along the new wall leading to the meditation point. Avoid heavy fire and try to shorten the distance to the Stormtrooper to kill him as he reloads his weapon. Thank you for signing up to GamesRadar+. Keep heading up using Force Slow to stop the turbine so you can cross it. Head forwards and on the right you’ll find a Crate in a doorway with a pillar leaning against it. The only new ability that you acquired on Kashyyyk was the Overcharge, and there’s no use for it on Bogano. A longer descent on icy ground sequence will begin. Continue along the path where, take the Wall Run to the circular roof and take the stairs down to reach and reach a door you can unlock to make a Shortcut back to the Mantis. GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. It is worth to help yourself by Force slow power in order to perfectly parry his strikes. There are eight chests and one secret here, and you can get two … Then turn left and reach the meditation point. The planet Dathomir is also visible on the map of the galaxy, but it's not required to explore it at this particular moment of the game's story. Please refresh the page and try again. Despite living a long time ago in the galaxy, the ancient Zeffo constructed sophisticated mausoleums for their sages. Use Force Slow to stop the waterwheel, cross over and fight the Scout Troopers. Head up and grab the Terrarium seed from the pillar that was mentioned earlier. Get through there and you’ll come into a chamber with a floor panel you can examine. A few more jumps will get you out of the village. Take him down and then follow the route until you reach a Rope by some red girders to climb up. There’s also a broken looking door you can destroy when you have Force Push. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. Reach a new place where you have to slide down through an icy path. Follow the … Watch out for the next commander. Now look for a passage to the left as you face the Storm Door and head through the narrow gaps at the end. Head into the cave to find the Turbine Facility, it’ll be dark so use your lightsaber to see. You'll have to drop down below the beam to pass the tanks and at the end you'll find a Rope you can use to get to an ice slide. To the right you’ll find a wall run and beam that leads to a shortcut door locked from the other side so instead head straight ahead, jump the small gap and climb up to the left to a beam you can cross. Now continue to follow the path you were on when you originally started heading over the Turbines, you’ll see a temple structure and some pistons in the mountainside. In the village you will take part in numerous battles against Stormtroopers. You can't choose the shortest way through the village, as there is a raised metal bridge at the end of it. In the case of the last block you have to slow it down when it withdraws in order to climb on it (picture above). Stand on the pressure plate shown in the image. Visit our corporate site. At the bottom you’ll follow a path via some Wall Runs, into a room where some creatures will attack you. You have to pass a short ice downhill slide and make a flawless jump towards the hanging rope. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. No worries, there are a few spots on Zeffo where we’ll be able to use it. You’ll be attacked by some monsters when you land so kill them and had up the path, through the arch into Weathered Monument. Drop down to the left of the meditation point and you’ll find another floor plate you can scan. There’s a big water-cooled engine that you need to turn on in order to open a door. The best tactic when battling Stormtroopers equipped with electric batons is to parry their attacks. It’ll be dark so use your Lightsaber as a torch and look for a stone bridge to the left go over to to find a Force Echo. The first example in Star Wars Jedi: Fallen Order is … The enemies and challenges you face on Zeffo are more appropriate for your … You’ll reach a small clearing where three monsters will attack. Use it to ascend the tower, including using Force Slow to get across a piston (where you’ll also see a Crate with a Mantis Paint Job Occultation inside). You will receive a verification email shortly. Inside you'll find a Life Essence, then keep going, up the ledge to come out the door you saw a moment ago. Our description of confrontation with the boss informs about attack types used by the machine and suggests how to damage it effectively. If you can get in, go around until you can climb up where you’ll find an Upgrade Table that will giver BD-1 a Scomp Link. Use it to illuminate the cave. Further crossing involves climbing a rope and moving through by using a pipe. On one of the platforms you can stop it when it is in an inclined position, which would allow you to reach the meditation point shown in the picture. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. There’ll be another heavy assault trooper on the other side of some beams to deal with. Exit the hangar and turn left up the path, across the beam and kill the first of the new foes on Zeffo. … Use the slowdown force power to 'create' a horizontal bridge to run across. Then, you will be transported to the Tomb of Eilram. At the bottom you’ll find a Rope to swing on and a Wall Run. Two ropes were hung over the precipice. You'll be above the Meditation Point in the previous area and there’s a Shortcut rope you can cut to link the two paths. In former lives Leon's been a scientist, a musician and teacher, stints that included a shoe full of liquid nitrogen, a small tour of Germany and oh GOD so much marking. The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. Step on the lit platform to descend in to the temple. The exit from the ruins is at the opposite end of this location. Return back across the ropes and this time Wall Run to the platform on the left. Select the path leading straight ahead. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi. To the left of the area as you come in is a Scomp Door you can open once you have the Scomp Link, inside is a Lightsaber Switch Duty and Resolve 2. Use the force slowdown power on it so you can jump on one of the blades. You can't descent the bridge at the current stage of the game. The main character will return to the Mantis spaceship - after all things have been done on Bogano. You might as well ignore this point and get to the opposite end of this section faster. When you walk over a narrow beam, you will encounter Scazz monsters, although eliminating them shouldn't cause much trouble. Only then swing and make a jump that should result in a successful catch. You have to go through the cave and once again it is useful to light the area with a lightsaber. Look for the Wall Run past the broken looking door and take it to reach a Meditation Point. Around it there is a raging wind (it is the so-called eye of the storm) and your attempt to reach the central facility will result in a clash with one of them. He’ll fire a barrage of bullets so use the double bladed lightsaber if you have it to deflect his shots and take him out quickly. You'll be in front of a hanging rope. You’ll find a Lightsaber Sleeve Duty and Resolve 2 inside. Go right to find a door you’ll be able to open later if you have Force Push. Go over the another small jump and head along the path to go outside, overlooking the Abandoned Village. Exit and talk to Greez and Cere. In case of direct confrontation, lock your camera on the monster and jump whenever it starts a "red charge". Follow the narrow mountain path and reach the meditation point. Do not try to deflect his series of projectiles, but run towards him with the block button held down. Move forward and you’ll pass over the area you were just in. Follow the path round to the Abandoned Village. Use the Meditation Point and make a note of the pillar at the back of the space with an animal on it as there’s a Terrarium Seed you can scan on top. There will be some more Stormtroopers to kill and a door you can open to make a Shortcut back to the Turbine Facility. New York, Star Wars Jedi Fallen Order walkthrough: Zeffo pt1, ESPN Plus costs, bundle prices, and PPV events explained: get UFC 257, NHL, MLB, and more, Best PS5 headset: get the best audio companion for your PS5. After the battle, turn right. Deal with them and then look for the steps leading away (the big ledge leads to a door that’s locked from the otherside for now). Ultimately, you will reach a new location guarded by the Stormtroopers. A cutscene will be displayed which depicts the landing on Zeffo. Walkthrough Return to Zeffo. 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Aboard the Mantis, pick Zeffo as your destination. The next section assumes reusing the slowdown Force power in order to run through horizontal platforms. You’ll be charged by a new creature on the other side so deal with it and then move on where you’ll receive a new holomap objective as you reach an area full of Stormtroopers. Beware of the monster lurking in one of the darker rooms. Sliding down from the icy path requires a lot of effort to avoid falling into the abyss - you have to turn sideways or jump when necessary. Again, you have to make sure you don't fall into the abyss on the way. Along the way you will find a switch. This Walkthrough covers the main game path, and will only cover a few optional objectives. Scan the corpse to add them to the Tactical Guide (Zeffo #1: Scazz [1/6]). Grab it then continue through the tunnel dodging the pistons. The water mill is an obstacle on the way to the village, but this machinery will help you to get to the other side. There will be some more Stormtroopers to take care of before you do anything else. Defeat him and the monsters that attack and go through the door. If you cut the sticks on the edge as you come out, you can drop down on the piston below using Force Slow and head left across the other pistons to reach the Life Essence you saw at the beginning. Cross … Star Wars Jedi fallen Order Stim location, Imperial Dig Site When you make the landing Force Push the door at the end of the beam and then head in for a … Walkthrough Welcome to Zeffo. Go back to the rooftop and take the beam to the other rooftop and follow that route. Deal with them and reach a place where you can start sliding down an icy path. Run up over the vertical wall. When you’ve killed them turn right (as you came in) to find two platforms that will lead you to a cave. When you do, the water that cools it will become electrified, preventing you from reaching said door. Walkthrough for Derelict Hangar zone with Derelict Hangar Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Jump to it, swing and land on the far rock shelf. They are easier to avoid than other enemy creatures because of their poor eyesight. Learn more, Star Wars Jedi Fallen Order is a big game so let our walkthrough steer you through the system. There will be a commander among them, who is better at melee combat and is able to parry some of your attacks, among other things. In the area you will encounter new Stormtroopers with blasters. Scan the prey the Scazz were fighting over to add them to the Tactical Guide (Empire #3: Stormtrooper [1/17]). That will get you inside the Zeppho statue. Full exploration of the ruins is not required and would be impossible due to lack of appropriate skills. Use Force slow to stop flying objects and run fast to the middle structure. There’s an ice slide for you to head down with Stormtroopers overlooking it so get ready to block any blaster fire. At the top you’ll access a Zipline back down to where you opened the door. Use Force Slow to stop the flying rocks and then head into the chamber with the ball. Once you get outside, watch out for new monsters. Head towards a large structure visible in the distance. It is worth using the Force slow here and thus provide more time to move to the next safe point. It’ll be dark again so use your lightsaber to see. After you use it a hologram will be activated. You’ll also find that the Windswept Ruins we explored earlier are now crawling with imperial soldiers and that the air vents we saw earlier are now active, creating gusts around the area. When you catch the first one, make sure you turn perfectly towards the other rope. On this page of our Star Wars Jedi Fallen Order game guide we have described all the secrets available on the Zeffo planet. Head towards a hill occupied by the Stormtroopers and eliminate them all. Go over some more turbines using Force Slow. There’s also a bridge ahead you can use as a shortcut once you have the Force Push ability. There’s also a Force Echo on the left, and a Scomp Door on the right that creates a shortcut to a later location once you can open it. A little further you'll meet another type of opponent. When you purchase through links on our site, we may earn an affiliate commission. Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo To the right of the Force Echo is a beam that will lead around to some Climbable … There’s a few other creatures in here you’ll have to kill as you move around. NY 10036. Star Wars Jedi Fallen Order Gameplay Walkthrough Part 1 - FIRST 1.5 Hours!! We’ll need to clean the ruins of enemies. A cutscene will be displayed which depicts the landing on Zeffo. On the right of this area is a fan you can Force Slow to reach a Force Echo, and a cave you can go through to see an Empire ship leave. Using Force Slow on the pistons jump up to the second one and go into the cave. Select the bridge leading towards Heavy Assault Trooper. Head down the ice slide and use the Rope at the end to reach the pistons in the mountain you saw earlier. Head forward and through the blast doors to the left of the now sealed hangar. To the right of the Force Echo is a beam that will lead around to some Climbable Walls metal structures you can use to reach an a secret area with orange Crate containing a Stim Upgrade that will give BD-1 another stim you can use. Walk into the cockpit and listen to the conversation that … The main character will return to the Mantis spaceship - after all things have been done on Bogano. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. It will turn red. You’ll encounter it on Zeffo, in the Broken Wing area. The more difficult moments of the descent are jumping into a hanging rope and jumping over the abysses, which have to be initiated at the last possible moment. After that there will be a double Rope jump and some troopers to deal with. Look for the orange edge on the right side that you can grasp and get to the roof of one of the buildings. Try to deflect their laser bolts with your lightsaber, just as always. ", WandaVision episode 3 review: "Feeling more like a product of the Marvel Cinematic Universe", WandaVision episode 2 review: "Marvel's remarkably bizarre new show", WandaVision episode 1 review: "Shows just how experimental Marvel can be with these Disney Plus shows", Star Trek: Discovery season 3, episode 13 review: "An anti-climax", Doctor Who Revolution Of The Daleks review: "The meat ‘n’ veg version of Who". This is the first planet you will reach after the prologue of the game. When you regain control of Cal aboard the Mantis, walk to the front of the ship and talk to Cere. Use Mantis spacecraft to visit the planetZeffo again. Furthermore, it wouldn't be advisable, because opponents on Dathomir are very strong and hard to defeat. Star Wars Jedi Fallen Order walkthrough: Kashyyyk, Star Wars Jedi Fallen Order walkthrough: Zeffo pt 3, Star Wars Jedi Fallen Order walkthrough: Zeffo pt 4, Imperial Dig Site. In one of the following areas there is a new large group of Stormtroopers, although they can be attacked by surprise. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. Current page: Star Wars Jedi Fallen Order Chapter 2 Zeffo To rebuild the Jedi order you need to find this ancient tomb in Zeffo but keep your eyes open as Empire is already here before you. At the top you can turn left to find a Crate with the Lightsaber Material Copper then turn around and go the other way, follow the metal gantry, over a small jump to a switch that’ll turn the lights on. Star Wars Jedi: Fallen Order Maps & Walkthrough. You’ll climb up to another roof, use a yellow topped circular structure to reach the next building and cross a beam to find yourself above a Stormtrooper you can drop kill, another will attack so kill them and head around to the right to find a Crate with the Lightsaber Sleeve Duty and Resolve. Star Wars Jedi Fallen Order guide, walkthrough, Finding the entrance to the Eilram's Tomb. Star Wars Jedi Fallen Order Guide by gamepressure.com. It's an entrance to a tower with a statue that can be shattered with aF… On this page of our walkthrough we have described only the route to the Tomb of Eilram. Behind you are some Stormtroopers fighting animals - kill whoever's left but before you head up the slope look around the side of the building next to the door for a ledge you can use to climb up and find Lightsaber Emitter Duty and Resolve, then go back and up the hill to follow the path around to reach the Abandoned Village. At top turn right to find a small step that will lead to a Crate with the Lightsaber Sleeve Elemental Nature 2, then go back and use the beam. Star Wars Jedi: Fallen Order Maps & Walkthrough. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. When the elevator comes to rest, you may be inclined towards the obvious door that opens along the grooved path leading from the metal ball. You have to squeeze in between the rocks. Come out and go to the larger Derelict Hanger to find a Crate with Poncho Material Bravo in it and a door locked from the otherside. Future US, Inc. 11 West 42nd Street, 15th Floor, Check the Crate on the left for a Mantis Paint Job Starfighter before taking the Rope to the ice slide down. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the visit on the planet Zeffo which takes places in the second chapter of game. Select a Zeffo planet from it and hold down the start button to travel to that location. Copyright © 2000 - 2021 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Look for a small outcrop in the middle you can reach if you stop second moving turbine at an angle. GamesRadar+ is supported by its audience. Once you arrive at the spot, locate the passage shown on the holomap. Select the side mountain path adjacent to the landing zone. Look left as you come down the road to see a Force Echo tucked around the side of the building. If you keep going, past the Stormtroopers you killed, around to the right you’ll reach a Scomp crate you can open for a Lightsaber Material Durite once you have the Scomp Link. Swing on the rope and jump to a new rock shelf. Watch out for a new opponent with a rocket launcher. On this page of our guide to Star Wars Jedi: Fallen Order you will find a description of the battle with the mandatory story-related boss - AT-ST walker.This battle takes part in the final part of Chapter 2, when you try to leave the Zeffo planet. Walk over the pipe connecting the buildings and jump to the roof of the next building. If you jump to here and follow the path up you'll reach some more turbines that lead a ledge with a cave on the left, and a door you can't open yet. Do not try to bounce or block fired rockets, although you can slow them down with the Force. Watch out for the first Stormtrooper with a rocket launcher. This site is not associated with and/or endorsed by the Electronic Arts Inc. or Respawn Entertainment. Star Wars Jedi: Fallen Order is a game about exploration, and it also happens to have laser swords. You will meet him when you go out on the metal balcony. Please deactivate your ad blocker in order to see our subscription offer, The best TV for PS5 and Xbox Series X: get the best experience on next gen consoles, Star Wars Jedi Fallen Order walkthrough: Zeffo pt1, Star Wars Jedi Fallen Order walkthrough: Bracca and Bogano, Star Wars Jedi Fallen Order walkthrough: Zeffo pt2 The Tomb of Eilram. You are not permitted to copy any image, text or info from this page. Continue up the path to a RPG Stormtrooper guarding a door. Familiar Locales In General, you can collect 43 boxes and 14 secrets here. There will be a console you can activate to hear a message, then go out the door at the back onto a gantry where a couple of Scout Troopers will attack, and you’ll find a Crate with Lightsaber Switch Duty and Resolve. When you reach the last one Force Slow it again and use the Wall Run to reach the ledge. The best option is to wait and travel to this planet in later parts of the main campaign. When you’re ready, pick the planet Zeffo as your next destination from the Holotable. Checking it is purely optional, but you can easily find Stem's chest and get a canister that increases the number of BD-1 treatments by 1. May not be complete suggests how to damage it effectively then, you reach... To wait and travel to that location parry their attacks to sit on the way, it ’ ll it! More time to move to the stairs on the way beam to rooftop. Will get you out of the building way, it would n't be,! 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